Fo1 how to give companions weapons
WebTycho is a Desert Ranger and a recruitable companion in Fallout. Born in a survivalist community in what was once Nevada, Tycho is the grandson of a Texas Ranger, and heir to at least two generations of training, knowledge, and weapons. His family rode out the war in the safety of this community in the Nevada badlands, learning everything about survival …
Fo1 how to give companions weapons
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WebYou have to supply them with ammo. They also have more action points than you do. They are pretty amazing against low level guys. Number one rule of Fallout 1 and 2. Have … WebMar 31, 2024 · Companions are characters with backstories that you can recruit for a large amount of gold. They are located in taverns. When you recruit one you can then go into your inventory and at the middle/top of the screen is your characters name and some Left/Right arrows, click on the arrows to change to your companions and equip them how you want.
WebAs far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next … WebJun 2, 2024 · White companion equipment can be purchased from Weaponsmith, Woodworker, Armorer, Leatherworker, and Tailor merchants throughout the world... just go to those vendors in any large city to find the one …
WebFallout 4 : How to Give Your Companion BETTER GEAR! Apoqsi 55.5K subscribers Join Subscribe 1.6K 77K views 7 years ago Here is how you can give your companions gear in Fallout 4. Whether it... WebOct 19, 2010 · 2 things must happen before the companion will switch to the selected weapon you have given to it. 1. The weapon must be stronger then the original weapon …
WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have very good aim, or don't seem to be aware that those aren't precisely close quarters weapons. :/ Last edited by mbpoblet ; Nov 30, 2015 @ 12:45pm #8 Tendeep Nov 30, 2015 @ 12:47pm
WebBecome an initiate is a side quest in Fallout. When first approaching the entrance to the Brotherhood of Steel bunker at Lost Hills, Cabbot will greet the Vault Dweller in an unusual manner. If asked about joining the Brotherhood, he explains that anyone who wants to join the Brotherhood must first complete a quest, an order from high elder Maxson. The quest … streaming community gossip girlWebJul 11, 2024 · In combat, always use targeted shots if using a rifle or pistol of any kind. Try to get close to your enemy, and shoot them repeatedly in the eyeballs. Usually, with a good Luck and good Perception and good Small Guns skills, you can kill any foe in one good shot by doing this. 2. When browsing over your fallen foes' corpses, pick up only money and streaming community grey\u0027s anatomyWebDepends on if their weapon suits your needs. I can't stand Preston's crappy Laser Musket or Piper's entry-level 10mm pistol so I use a mod that lets you customize their weapon. … streaming community grey\u0027s anatomy 12WebFallout 1 Mods. Edit. This is a list of known content modifications, engine tweaks and unofficial patches for Fallout 1. The list isn't necessarily 100% comprehensive; it's … rowan recliner amartWebThe L30 Gatling laser is an energy weapon in Fallout and Fallout 2. Designed specifically for military use, the L30 was in the prototype stage at the beginning of the Resource Wars. Carried by some of the nightkin on the second level of the Mariposa Military Base. Carried by the Lieutenant. Two in the Cathedral: one is carried by the nightkin just after the door … streaming community gone baby goneWebFeb 2, 2016 · Giving companions weapons is basically a late-game thing if you do it at all. When a companion isn't with you then they only need the gun and 1 unit of ammo for it like settlers do making them good settlement guards, but when they're with you they use up ammo normally. streaming community grey\u0027s anatomy 5WebEnergy Weapons is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons. Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus. Thomas would have been able to teach the Vault Dweller about energy weapons … streaming community gratis